Some may actively avoid you, while others might refuse your service at their establishment. If your hygiene gets so bad, Susan Grimshaw will call you out for it and force you to wash. These are all nice details that help make you believe that you're living in a real world. Arthur's honor impacts plenty of things during the game, including the protagonist's resting place.
People take better care of Arthur's grave if he dies with high honor than they do for an evil version of the character. Some even leave flowers for the honorable outlaw. The inscription on the gravestone is different, too. Although Arthur does have a biological father who raised him for quite some time, he's more a son of Dutch and Hosea than anything else. It does make a considerable amount of sense when you stop to think about it. After all, Arthur was raised by Dutch and Hosea for nearly twenty years.
Primarily through camp dialogue, you can deduce that Arthur is roughly 35 years old by the time of Chapter two. Unlike John Marston who barely knew his father, Arthur did live quite a few years with his biological dad. That said, Arthur does keep a portrait of his father by his bed. Chapter six is an emotional roller coaster from start to finish. The moment Arthur is diagnosed, the game, in general, takes a dark turn that it never quite comes back from until the Epilogue. Even then, the final two chapters are just as emotional.
For as heart-wrenching as the game becomes, nothing tugs at the heartstrings more than Isaac. In an optional conversation with Rains Fall, Arthur will bring up his son: Isaac. A son born to a waitress, Arthur visited him off and on for ten years until, one day, he arrived to find two graves outside the house.
Naturally, the death of his son perfectly explains why Arthur Morgan does not sleep with people over the course of the game. More specifically, Arthur does not want the world to force another Isaac to suffer. Isaac was a boy he could not raise born to a mother he could not be with.
For all the good he did for the family, he could not be there when it most mattered, and he lost the son who he cared for so deeply. Arthur would never want to risk that again. Arthur is among the most iconic gaming characters in recent memory , and everyone who witnesses his story will remember him forever. His legacy within the Red Dead universe isn't as large, though. Not even being gunned down by the government was enough to wipe his name away from the annals of history.
However, even in the epilogue of his own game, the world has more or less forgotten Arthur with John too uncomfortable to bring him up in constant conversation.
He is a forgotten man. Simply glancing at Arthur's ailing frame and death-riddled face is distressing, but the way Rockstar takes a concept as straightforward as character customisation and coalesces it with a pivotal, heartbreaking plot point is quite brilliant, and only contributes to Red Dead Redemption 2's stature as a marvel of open world game design.
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Unintentional files. Stephany Nunneley 12 hours ago. After a bloody firefight, Sean was rescued, and the gang members plus Sean returned to the camp. After returning, Leopold Strauss tells Arthur and Dutch that Gicov was arrested after a gunfight in Strawberry Town and demands the gang to go rescue him.
Arthur will first bring Lenny Summers to Valentine to get drunk to calm their nerves, before going to Strawberry alone to rescue Bell.
After the Sheriff refuses to release Gicov, Arthur breaks the bars off on his cell, and a firefight ensues. Arthur yells at Gicov that they need to get to the horses and flee, but Bell refuses, saying he has something else he has to do.
Morgan is forced to watch Bell kill almost every lawman in the town, until at last he breaks into a house, and kills the man who had his guns. The two then flee on horseback, after which Arthur berates Gicov for his recklessness on going back for the guns plus killing half of the town.
Johnny then contacts Arthur, and tells him that he heard of a train that will be moving through Valentine. He suggests that in order to get the train to stop and rob, Arthur will steal a stagecoach carrying Cornwall's oil. Arthur stole the 'coach, and rendezvoused with Sean, Charles, and John.
After putting the stagecoach in front of the train, the train halted, and was preparing to be robbed. Charles got down the train with a large bag, and whoever didn't put some mula or jewellery in, Arthur yelled at them and threatened them with rape, blood, sweat and tears. Morgan then quickly goes looking for Sean, who has gone missing on the train. Arthur finds the annoying Celtic getting beaten up by the engineer, whom Arthur killed. It is then that the law descends upon them, being alerted by Cornwall's men.
The four gang members are forced to flee, and they barely escape the law. John, who knows they still need more money, talks to Arthur, and tells him that he heard of a herd of sheep coming in. He tells Morgan to buy a Sniper Rifle they will need to scare off the ranch-hands herding the sheep. After buying one and shooting near the hands, they flee like cowards, and Arthur corrals the sheep to the auction along with Marston.
The man who runs the auction recognises the sheep and the men who brought them saying they belong to Dutch and his bearded, bathless bunch and says if they pay him forty percent of all the profits, he will keep his mouth shut. The sum falls to eighteen percent lastly after John negotiates with the man.
Arthur and John then go to the saloon in Valentine, where they meet the parasite, Leopold Strauss and Dutch himself. Dutch and Arthur rescue them, before fighting their way out of the town back to the camp. Realising that they can't stay in that area for long, Dutch sends Arthur and Charles to investigate a possible camp location.
After some exhaustive search Charles did most of the search, Arthur just stood there , they finally found an ideal location: Clemens' Point. After moving to the new camp location, The Point, Hosea, Arthur, and Dutch go out riding and fishing. While travelling they encounter Sheriff Gray , who has captured Josiah Trelawny, due to him running an illegal gold prospecting operation and selling fake candies.
After Arthur and a deputy re-capture a group of outlaws who escaped during their chatter, Trelawny is released thanks to Van der Linde's convinces. In addition, Gray decides to make Arthur, Dutch, and William Williamson his deputies in order to crack down on the Braithwaite Family 's funded moonshine operation ran by the Louisiana Riders. With the help of Archibald the deputy, the three gang members succeed in bringing down the moonshine operation, earning favour with the Sheriff.
Morgan ends up talking to Bobby Gray , who asks him to go to Braithwaite Manor , and deliver a letter to his secret lover, Penelope Braithwaite , who also tries to hide his relationship with him as deep as possible due to their family feuds. After delivering the letter to her, she will give him one of her own back to give to Bob. The letter will say that Penelope is planning on going to a women's suffrage rally. This news alarm Bob, and he pleads Arthur to make sure her life isn't danger, offering him money if he will help him protect her.
Arthur accepts, and he and Bob ride up to the hall where the protesters are, and when they are unsuccessful in convincing Pen to leave, Arthur is tasked with driving the carriage in which the protesters will be in to protect her. After the march ends and all of the misogynists are defeated, Arthur finds out money for him promised by Bob was all just a lie, and he angrily departs and returns to the camp.
When Arthur gets back to camp, he is asked by Grandpa Marston if he will join him, Bill, and Charles in robbing a stagecoach. Unfortunately for them, the stagecoach turns out to be owned by Leviticus Cornwall unsurprisingly, who has hired yet another small army of bodyguards to protect the stagecoach. After robbing the stagecoach anyway, the gang members are forced to flee to a nearby barn, where they attempt to hide.
The hired guns, however, find them after the clumsy Bill lights the barn on fire. The men are then forced to fight their way out of the barn and into the forest, where they engage with some of Cornwall's men in a shootout Morgan didn't shoot at all, he was just resting behind a tree , before escaping back to Clemens' Point. Not long after, Lenny approaches Arthur, and tells him that after talking to some of the "coloured" community in Rhodes , he has learned that the Louisiana Riders have a large storage of military weapons stockpiled.
Arthur, however, disagrees to rob the Riders due to his laziness, and Lenny has to do all of that by himself. A fine, brave hero, I might add, unlike the gutless Arthur. Lenny also finds a new hideout for them after killing all of the Riders in case they ever need one: Shady Belle. After Morgan returns to the camp, Bill and Karen Jones him, and propose the plan of robbing the Valentine bank, which they have already collected information on.
After a bit of prodding, Arthur agrees, and the three ride to Valentine. Karen pretends to be a drunken, peasant of a harlot, and after confusing the guard, Billy knocks them out from behind with his Cattleman Revolver. Arthur then places some dynamites on the bank's safes, blowing the locks off, and Bill takes the money.
On their way out, they are attacked by the law sheriffs, but the four gang members Lenny included, as he joined the heist while drinking in Valentine saloon succeed in fighting their way to safety Morgan again, doing nothing, so we could still say only the three members.
After returning to camp, Dutch congratulates them in front of the entire gang, especially Arthur, who did almost nothing except blowing up the locks. Although Hosea instantly sees it as a trap, Dutch agrees to check it out, after some persuasion from Gicov and Strauss. Arthur, who is also suspicious, accompanies them.
He is sent to be a sniper on a cliff overlooking the meeting, but is captured by the O'Driscolls and later imprisoned in their hideout, as well as being shot in the shoulder with a friggen' shotgun. Colm then reveals himself to Arthur, and says that they captured Arthur as a way of luring Dutch in so that they could give him over to the Pinkertons.
After Colm leaves, Arthur cauterises his wound and makes his escape back to the camp, where he takes a few weeks to recover. The gang then decides that in order to get some more money for their fat pockets, they will rob both the Braithwaites and the Grays. Arthur will first go along with Sean, and the two will light the Grays' tobacco fields on fire using moonshine in exchange for a significant sum of money from the Braithwaites.
Morgen will then go with John and Javier to the Braithwaite manor, and steal the family's prised horses. Although they are told by Travish Gray that they can sell the horses for five-thousands in cash, this proves to be a lie and they end up with a measly and merely seven-hundred.
The gang is then told by the Grays to meet them in the middle of Rhodes for a potential job opportunity. Sean is shot dead in the head, while Bill is taken captive by the Sheriff. Bell and Arthur cleared the street, before confronting Sheriff Gray himself and his coppy deputies.
Sheriff Gray exits his office holding Bill hostage, but is shot and killed by Arthur. The deputies are then also killed and scared off by Arthur and Gicov. Afterwards, Arthur expresses his affection for Sean and asks Bill to give him a proper burial while Gicov calls Bill a "disappointment" and Arthur a "ass-kisser for Dutch".
Upon returning to the camp, Arthur hears that the Braithwaites have taken Jack Marston John's son captive in revenge for stealing their horses and almost starting another war between them and the Grays. A large posse of gang members attack Braithwaite Manor , and after a long fight take Catherine Braithwaite captive.
After she refuses to reveal the location of Jack, they burn down her manor only then does she reveals that her sons gave Jacky to Angelo Tattaglia , an Italian crime lord living in Saint Dennis , before being thrown into her burning home and be cooked up alive by Dutch. After returning to their camp, Agent Milton and Rose appear with a proposition for Dutch to turn himself in while in exchange the gang would have a head start in escaping the law.
The offer is quickly turned down and Milton leaves, promising to return with fifty men and slaughter the entire gang. The gang then quickly prepares to relocate to Shady Belle, which Lenny had previously cleared of Louisiana Riders. John then goes to scope it out and kill the remaining Riders.
Arthur eventually learns from some kids that he lives in a mansion near the river, and the trio go to confront him. The three gang members enter the manor, and after almost starting a problem with his men, they strike a deal with Tattaglia: John and Arthur will deal with a group of grave robbers, while in exchange Tattaglia will give Jack back not Jack Black, lol.
The two men go to the graveyard, and after being ambushed by the grave-robbin' criminals, gun them down. They then grab their loot and escape before the law shows up. The two return to Dutch and Angelo with the loot, and the Italian crime lord releases Jack from his rich grasps, but also offers Dutch and his boys an invite to the Mayor 's party at his mansion.
Bill, Hosea, Arthur, and Dutch arrive at the Mayor's party, all dressed properly except Morgan of course, and quickly split up like in Scooby-Doo so that they can pursue different leads to get the muneh. Arthur hears a butler talking about Leviticus Cornwall, and after being prompted by Dutch to do something useful for once, follows him. Arthur then steals documents relating to Cornwall, before fleeing the mansion and meeting up with the rest of the gang.
Although Bill complains that they have found no leads, Hosea says he has a few, including a potential riverboat robbery involving a High Stakes Poker game, and even suggest robbing the National Bank. After hearing about the riverboat tip and trip, Josh Trelawny decides to use it to their advantage, he has to help out his gang somehow. He pulls some strings like a puppet master and succeeds in getting Javier, Strauss, himself and Arthur of course, on board as well as befriending the dealer to rig a high poker game.
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