Where to find lapras in black




















Beach Zone. Lapras Beach , Rand's House. Frenzy Square: Make a Big Splash! Reward , Conductor Room: Frozen Runway. Area Stage Sync Pair Scout Lorelei 's.

Gotta Catch 'Em All Station! Bite Lapras. Future Sight Lapras. Sw Sh. Wild Area News. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.

Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1.

Water Gun. Life Dew. Ice Shard. Confuse Ray. Water Pulse. Body Slam. Ice Beam. Rain Dance. Hydro Pump. Perish Song. Sheer Cold. Bold indicates a move that gets STAB when used by Lapras Italic indicates a move that gets STAB only when used by an evolution of Lapras Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Icy Wind. Helping Hand. Weather Ball. Smart Strike. Sleep Talk. Iron Tail. Future Sight. Hyper Voice. Dragon Dance. Dragon Pulse. Zen Headbutt. Iron Head. Drill Run. Body Press. Parent Move Type Cat. Ancient Power. Horn Drill. Sparkling Aria. Moves marked with a superscript game abbreviation can only be bred onto Lapras in that game.

Game Move Type Cat. Move Type Cat. Aurora Beam. Bubble Beam. Double Team. Dragon Breath. Dream Eater. Echoed Voice. Frost Breath. Heal Bell. Rock Smash. Where can I get Lapras in Pokemon Black?

Where can I get Lapras? How do you attract Lapras? What kind of Pokemon does a Lapras look like? Are there any Lapras left in the world? What kind of Pokemon looks like a plesiosaur? TM13 Ice Beam 95 10 10 The target is struck with an icy-cold beam of energy. TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam.

The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM24 Thunderbolt 95 15 10 A strong electric blast is loosed at the target.

TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. TM27 Return?? TM29 Psychic 90 10 -- The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice.

If this move is used every turn, it does greater damage. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78 Bulldoze 60 20 -- The user stomps down on the ground and attacks everything in the area. TM79 Frost Breath 40 90 10 The user blows a cold breath on the target.

This attack always results in a critical hit. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy.

TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. HM03 Surf 95 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. HM05 Waterfall 80 15 -- The user charges at the target and may make it flinch. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

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